The Jason Effect

I'm Jason Rappaport. I'm helping people do what they love with Squareknot. I also own and operate Zelda Universe and Zelda Wiki. You should read this blog if you want to. Sometimes there's ice cream.

I'm Jason Rappaport. I write about stuff.

  1. May
    19
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    Nintendo and the hardware business

    Marco Arment:

    There’s not a lot of room left for game systems that aren’t also media centers and social gaming hubs, both of which Nintendo is still terrible at. And even those systems aren’t very profitable or compelling anymore.

    The software side of gaming has also lost most of its middle class. At the high end, there’s room for a small number of huge-budget blockbuster titles that usually involve realistic sports simulations or killing people, none of which Nintendo does well. They compete by pushing the boundaries of cutting-edge graphics hardware, which Nintendo doesn’t produce anymore, and licensing real-life sports teams, which Nintendo doesn’t do. Or, more often on the PC side, they operate massively multiplayer online social fantasy worlds, which Nintendo also doesn’t do well. These successful blockbusters can charge $50.

    At the low end is casual gaming, including the entire iOS gaming market, which is rapidly eroding demand for high-end gaming. Modern casual gaming almost always happens on computers or computer-like platforms, not traditional game systems connected to TVs. It relies much more on social features, which Nintendo doesn’t do well. Many of the big hits succeed by taking advantage of psychological tricks or gambling mentalities, which Nintendo is probably too proud to do. Casual games are usually free or nearly free up front, and they get money from frequent in-app purchases or advertising, which Nintendo would probably also hesitate to do.

    Nintendo needs the profits of the high end, but they can’t compete there anymore. All of the growth is happening at the low end, which is mostly games that they can’t or won’t make. And even if they succeeded in casual gaming, it probably wouldn’t bring the kind of profit that they need.

    This is an old post, but I’ve been wanting to talk about it for a while now. It mimics a lot of feelings I’ve had for the past several years about Nintendo and the gaming industry in general. Nintendo’s announcement of an A Link to the Past sequel, the news about Nintendo’s weak presence at E3 this year, as well as the scathing report that EA has no games in development for Wii U, have prompted me to finally post my feelings on this matter.

    Since Nintendo announced the Nintendo 3DS system in 2010, I began to think that Nintendo was confused in its path to follow on the Wii and DS’s success. The 3DS failed to represent the reasons why the Wii and DS were so successful. It also painted Nintendo at its worst in a modern gaming era driven by online, social interaction. When it was finally released to little fanfare, reviews - including my own - lambasted its limited social features, chunky design, poor ergonomics, unacceptable battery life, and gimmicky 3D screen.

    It always seemed odd that Nintendo could make such a massive misstep after it appeared like it knew what it was doing with the Wii and DS. However, looking back, there’s evidence that suggests that Nintendo has never known what it was doing in the hardware business.

    Nintendo’s hardware cycle is marred by flops nearly every other generation. As many consoles as we fondly remember from the company, there seem to be just as many failures: the Virtual Boy, the GameCube, the 3DS, and now the Wii U all sit atop Nintendo’s list of good intentions. The real Nintendo doesn’t know innovation from gimmick. Although its earlier consoles seem to show true promise, the Nintendo 64 and the Wii seem more like luck; darts thrown blindfolded at a wall full of possible features.

    Thinking of Nintendo this way explains a lot. Nintendo didn’t know why the DS was so successful, so it chose to follow up by building a DS with an added feature that looked like what consumers wanted. Why was the Wii successful? I’ll be damned if Nintendo knows, but its followup was a Wii with an added feature that looked like what consumers wanted.

    Marco’s post is insightful and reflects the reality of the situation Nintendo has put itself in. By having a limited presence at E3 this year, Nintendo is forfeiting both their largest software opportunity and their only opportunity to prove that the Wii U was the right hardware decision.

    The more I think about it, the more I’m unsure that Nintendo can have a good future. Nintendo frequently fails at making hardware; Nintendo has never understood social gaming; Nintendo will always refuse to make software for other platforms. In a few years, will there be a market for what Nintendo does? I’m not so sure. Knowing Nintendo, though, they’ll go down kicking and screaming. It will be slow and painful, because they’ll do it to themselves. In the end - if there is an end - we won’t have another Sega; we just won’t have a Nintendo.

  2. May
    1
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    The McDonald’s theory of bad ideas

    Jon Bell:

    It works.

  3. April
    27
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    It’s a real woman.

    It’s a real woman.

  4. April
    27
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    A man brings a metal sculpture to life at the PIFA street fair.

    A man brings a metal sculpture to life at the PIFA street fair.

  5. April
    24
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    Squareknot:

Once upon a time, there was a young man named Jason Rappaport. He loved The Legend of Zelda so much that he wanted the world to know, and thus swore an oath of loyalty to Zelda Universe. But lo, he was not satisfied with this accomplishment. He loved learning how to create such a universe, and knew in his heart of hearts that other people also loved learning how to make their dreams come true. So, he set out into dark, uncharted territory, eschewing the gleaming lights of academia for the single pole star named Squareknot. But Jason knew it would be a difficult journey, one that he felt would be best made as a team in the spirit of high adventure. He procured a crew of roughnecks: Jide of New Amsterdam, Leslie, Steve, Mark, and Martin of Penn’s Woods, and Raheem of Bharat. Day and night they press onward and closer toward Squareknot, a place where knowledge flows freely like so much water from a spring and is shared amongst the people. The journey is underway, my friends, and the adventure is just beginning!
We are excited to announce our new landing page where you can learn a little more about us, and sign up to to be a launch partner.

    Squareknot:

    Once upon a time, there was a young man named Jason Rappaport. He loved The Legend of Zelda so much that he wanted the world to know, and thus swore an oath of loyalty to Zelda Universe. But lo, he was not satisfied with this accomplishment. He loved learning how to create such a universe, and knew in his heart of hearts that other people also loved learning how to make their dreams come true. So, he set out into dark, uncharted territory, eschewing the gleaming lights of academia for the single pole star named Squareknot. But Jason knew it would be a difficult journey, one that he felt would be best made as a team in the spirit of high adventure. He procured a crew of roughnecks: Jide of New Amsterdam, Leslie, Steve, Mark, and Martin of Penn’s Woods, and Raheem of Bharat. Day and night they press onward and closer toward Squareknot, a place where knowledge flows freely like so much water from a spring and is shared amongst the people. The journey is underway, my friends, and the adventure is just beginning!

    We are excited to announce our new landing page where you can learn a little more about us, and sign up to to be a launch partner.

    via: squareknotted
  6. April
    23
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    Walking home after an awesome day at Squareknot HQ. Surprises tomorrow.

    Walking home after an awesome day at Squareknot HQ. Surprises tomorrow.

  7. April
    23
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    Amazing.

  8. April
    22
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    Packery

    The new dynamic layout generator from Metafizzy, the guy who created Isotope. We used Isotope heavily in early versions of Squareknot, so Packery is likely about to become my de-facto means for tiling content.

  9. April
    21
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    Dove’s ad campaigns have been getting really good, really fast.

  10. April
    20
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    Chat Heads, set free

    I jailbroke my iPhone the other day in anticipation of this.

  11. April
    17
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    I did not see this coming.

  12. March
    29
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    I’m currently going through a giant backlog of “things Jason found interesting a month ago”. First up: A tiny Roomba that cleans your iDevices. Yep, it’s Japanese. And crazy. (Via Core77.)

    I’m currently going through a giant backlog of “things Jason found interesting a month ago”. First up: A tiny Roomba that cleans your iDevices. Yep, it’s Japanese. And crazy. (Via Core77.)

  13. March
    29
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    Jason Rohrer designs a game meant to be played 2,000 years from now, hides it in desert

    Michael McWhertor for Polygon:

    Prior to Rohrer’s talk, a few hundred envelopes were placed on the seats in the room. Printed on the envelope: “Please do not open yet.” After Rohrer described his game, he asked attendees to open their envelopes. Inside each one is a piece of paper with 900 sets of GPS coordinates. In total, Rohrer gave the audience more than 1 million unique GPS coordinates. He estimates that if one person visits a GPS location each day with a metal detector, the game will be unearthed sometime within the next million days — a little over 2,700 years.

    A really creative take on the time capsule concept.

  14. March
    28
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    Automatic makes your dumb car feel smarter

    Russel Brandon for The Verge about Automatic, a new accessory for your car shipping this summer:

    It could be the most practical take so far on what a cloud-connected car should look like — an area that auto-averse startup scene has mostly overlooked. Automatic is working towards a time when users and developers can access a car’s data whenever they want, and use that data to build new features. From there, it’s easy to imagine more applications, from parental car-tracking to next-generation traffic apps, but the first step is getting the data off the dashboard. With the app-connector combination, Automotive has set up a remarkably painless way to do it.

    Preordered.

  15. March
    27
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    Income At Home, Herbalife, and the $8 billion pyramid

    The Verge team:

    Barron Hansen is a self-employed web developer and researcher in San Diego. Like many people who work from home, he spends a lot of time alone in front of the computer, listening to talk radio. Over time, he began to notice that all of his favorite radio personalities seemed to be endorsing a “business opportunity” called Income At Home.

    “Start making money on your own terms,” said one ad, read by Glenn Beck. It sounded too good to be true, the kind of thing most listeners probably dismiss without a second thought. And as long as Hansen had been hearing the endorsements, that’s exactly what he did. That is, until last January, when one of his web development clients burned him to the tune of $50,000. Suddenly, Beck’s offer seemed worth considering.

    An incredible and frightening tale. If you read just one thing today, make it this article.